Summary: A few days ago I published the Managed OpenGL ES wrapper. As a proof of concept, I went so far as to create a simple game for the HTC Touch Diamond that utilizes the G-Sensor, Nav Sensor, and the 3D hardware capabilities of the device. The end result is a simple Asteroids type game I call Sensory Ov...
Requirements:
Windows Mobile Pocket PC 5 , 6 , 6.1
Arrived:
Aug 11, 2008
Found under:
games,
htc diamond,
sensor,
accelerometer
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A few days ago I published the Managed OpenGL ES wrapper. As a proof of concept, I went so far as to create a simple game for the
HTC Touch Diamond that utilizes the G-Sensor, Nav Sensor, and the 3D hardware capabilities of the device. The end result is a simple
Asteroids type game I call Sensory Overload.
The game is simple:
* Move the ship by tilting the device.
* Don't run into an asteroid.
* Blow up the asteroids into tiny pieces.
* When an asteroid spawns (it will be faded out), you have 5 seconds to get away from it before it can hurt you.
* Rotate the Nav sensor clockwise to fire a bullet.
* Rotate the Nav sensor counter clockwise to fire a spray of bullets. You can only use this special ability once every 5 seconds.
* Asteroids spawn every 15 seconds.
This is mostly intended as a demo or proof of concept to provide other developers starting ground to create their own amazing games for the HTC Touch Diamond.